![]() You will find that upcasting conjuration spells are very useful at higher levels. You’ll also provide support to your allies. Your time will be spent at the backline, summoning creatures and casting area of effects spells. The abilities of Circle of the Shepherd druids to summon creatures in battle are the basis of their Circle of the Shepherd druid status. You might need to prepare spells such as Animal Friendship if you are a druid. These spells are especially useful for Circle of the Shepherd druids. Spellsĭruids are able to prepare new spells every single day so you don’t need to keep a list. Keep track of the spells that you use most often and those you want to eliminate. You familiar will also benefit from the additional summoning abilities, including magical attacks and hit points. It allows you to cast Familiar with no material components. ![]() ![]() Your Wildshape feature from TCoE Wild Companion is by far the most useful. You should ensure that your party can follow up with additional attacks. The bear spirit will allow you to grapple with your enemies. You can start to pick creatures with high Strength scores as you move up to the high level. You will not be able to use your attack action, unfortunately. To gain an advantage in another attack, you can always drop next to an enemy. You can use your reaction to gain an advantage in attacks and this works well with the hawk spirit. You can transform yourself into a huge wolf spider at low levels to climb walls and avoid melee attacks. The Circle of the Shepherd is more interested in spellcasting than Wildshaping but there are still ways to make use of this. You’ll also want to maximize your core class abilities, in addition to the subclass features. This includes spellcasting and Wildshape for the Druid. Unicorn Spirit. Cast a healing spell to give your party an advantage in all ability checks to detect creatures. You can heal your entire party by using a simple Healing word.Hawk Spirit. Your reaction can be used to give an advantage on an attack or for your party’s advantage in perception checks. This uses your reaction so you can only grant advantage one round, but it is still very useful.However, the temporary hit point is more useful the more allies you have. Bear spirit. All creatures within the aura get temporary hit points and gain an advantage on Strength checks. The Strength advantage is not useful to allies that rely on grappling and shoving.These are the three spirits that you can choose from: This ability can be used once per short break. You can move it as a bonus action for one minute. This is sufficient to cover most of the battleground. Summoning the spirit requires a bonus act. The Spirit Totem is a key feature of this class. One of three spirit totems can be summoned, whose aura covers a 30-foot radius. Druid Multiclassing D&D 5e: 🌺 Best Practices, Character Concepts, and Inspirational Mulch ðŸ„💩
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