![]() 20% chance to disable the target's shield for 2 seconds with each hit. ![]() This modifier's effect scales with item level by an exponential base of 1.04.Refund weapon energy with every resource mined.This modifier's effect scales with item level by an exponential base of 1.07.increased chance to extract higher rarity resources when mining.This modifier's effect scales exponentially with item level by an exponential base of 1.05 (increases by 5% of its current value when item level goes up by 1).chance to mine an additional resource with every resource mined.2% chance to slow target by 50% with each hit for 3 seconds.2% chance to jam the target's weapon system with each hit for 2 seconds.2% chance with each hit to deal corrosion damage for 3 seconds.10% of energy damage bypasses the armor.10% chance to disable the target's shield for 2 seconds with each hit.10% of kinetic damage bypasses the shield.10% chance to regenerate 20% of hull hitpoints with each kill.10% chance to regenerate 20% of the kinetic damage dealt as hull hitpoints with each hit.+30% increased damage against units with a higher level than your own.+20% increased damage if your ship is exposed to sunlight.A prefix can be added to a weapon by installing a catalyst. These provide a unique ability or aspect, or can increase stats in different ways. Weapons can be found or crafted with certain special modifiers and prefixes. They can be restocked for credits at stations with the restock cost scaling with the base credit value of each weapon being restocked. Secondary weapons, encompassing various types of homing missiles, rockets, and mines, have potent effects but a limited internal ammo capacity, making them best used as a supplement to primary weapons.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |