If you ever release the weapon, the effect will end on the weapon at the start of your next turn. This increases the damage dealt by the weapon by 1d6 fire damage for 1 minute. This is treated as a concentration spell. You are proficient with these attacks.Īs a bonus action, spend 1 chi point to heat the weapon you’re holding. Immediately after you take the Attack action on your turn, you can spend 1 chi point to make two unarmed strikes that deal your Extra Heat fire damage as a bonus action. In addition, you use your Dexterity and Charisma modifiers when setting the saving throw DC and attack bonus for a Fire Bender feature or technique that requires you to use them.ĭexterity modifier divided by 2 (rounded down) + Charisma modifier divided by 2 (rounded up)īending Attack Bonus + 8 Here are your first three Fire Bending features: You use Dexterity and Charisma whenever a Fire Bender feature or technique refers to your bending ability. You must burn with the speed of a wildfire and the passion of a bonfire. The bending attack bonus and save DC are calculated as follows:ĭexterity and Charisma are your bending abilities for your Fire Bender features and techniques. Some of the Fire Bending features require you to make a ranged spell attack to hit your target or your target to make a saving throw to resist the feature’s effect. You must spend at least 30 minutes of the rest meditating to regain your chi points. When you spend a chi point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended chi back into yourself. You learn more Fire Bending features as you level up. You start knowing three such features: Fiery Blows, Heated Grip, and Flash Fire. You can use chi points to fuel various Fire Bending features. Your Fire Bender level determines the number of points you have, as shown in the Chi Points column of the Fire Bender table. The amount of energy that you have is measured by your number of chi points. Chi - Level 2Īt 2nd level, you can start using more advanced Fire Bending techniques. You know the cantrips control flames and produce flame, but you cannot attack with produce flame until you reach the 3rd level. Look at the Fire Bender table’s Extra Heat column. This damage will increase as you level up. Whenever you deal fire damage, you can take a bonus action to deal an extra 1d4 points of fire damage to your target. You can use your reaction to allow any creature of your choosing within 10 feet of you to be completely unaffected by the flames as well. When you walk through fire, you are unaffected by the flames. You can use Dexterity instead of Strength for attack and damage rolls when making an attack you are proficient in. Elemental Arts - Level 1Īt 1st level, your practice of bending arts has earned you some special abilities. Powerful Defense - Level 1īeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier. Perhaps there was an enemy that they needed to defeat, but they had to go on a training journey to become strong enough, or they’ve heard stories of amazing adventures that others have gone on, and they want to do the same.Īs a Fire Bender you gain the following class features. It’s not unusual for some Fire Nation citizens to become interested in other cultures because of the country’s popularity.The Fire Nation is the most militarized of all of the nations.įor a member of the Fire Nation to leave their homeland, they would need an extreme desire that could not be fulfilled if they stayed. The Fire Nation is considered to have the greatest metalwork in the world, so many people from other nations come to do trade. Only those who go into the military learn more advanced and powerful techniques, unless they teach themselves or seek out a Fire Bending master not in the military. The children go to school and are taught the basics of Fire Bending there. Most Fire Benders are born and raised in the Fire Nation. The early human Fire Benders learned their techniques from them, and honed them to what they are today. The original Fire Benders were the dragons. Fire Bending forms tend to look like normal martial arts, with many kicks and punches. They also must have a drive or goal of some sort for their Fire Bending to have any sort of power. The breath becomes energy in the body, extends past the bender’s limbs and becomes fire. To bend, a Fire Bender must have breath in their lungs. Fire Benders draw upon energy for their bending.
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